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Devlog
29.07.2024 Update
July 29, 2024
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Indistinct Chatter
Major environment art overhaul and new rooms...
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20.4.2024 Update
July 29, 2024
by
Indistinct Chatter
-Health Items -Ranged items can be used outside of turn based combat with a "targeting" indicator -Bug fixes -UX improvements...
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17.06.2024 Update
June 17, 2024
by
Indistinct Chatter
-New Executive Room -Unique Rooms per door -Gamepad support -Bug fixes...
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1.6.2024 Update
June 01, 2024
by
Indistinct Chatter
1
This update has major changes -Turn based combat is now in action the moment you enter a room. So movement will also cost turns. This opens up more tactical options and make mechanics like projectiles...
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18.5.2024 Update
May 18, 2024
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Indistinct Chatter
New Kitchen room! New Vending machine QuotaCola healing item Line of sight will reveal map various bug fixes...
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13.4.2024 Update
April 13, 2024
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Indistinct Chatter
New Enemy! Abilities damage randomization Critical Damage Better inventory management with swapping More readable UI Floor(Run) Numbering...
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6.4.2024 Update
April 06, 2024
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Indistinct Chatter
Simplified item tooltips More starting items Game balancing New Enemy Variations -> RM37 (A stronger version for RM26) Bug fixes...
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29.3.2024 Update
March 29, 2024
by
Indistinct Chatter
1
New ability bar. Allows changing active item from equipped slots. Instead of using ability scroller. New item durability for various weapons. Many new tutorials and guides H key for controls Game star...
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