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This is beautifully designed, both artistically and mechanics-wise. I haven't managed yet to complete it (it's pretty hard) and I think the biggest improvement that would have pushed me to keep trying is if after I died I returned not to the absolute beginning but to the first holding point - this way I wouldn't have those 15 seconds of not being able to do anything while waiting to reach it. Oh, and maybe disable the "target identified" after the first time. In a game where you can die so easily, it's important to let the player jump right into action afterwards (in my opinion). Other than that I think this is a really impressive work.

This looks awesome! Great job! Kepp it up man!